This makes The Outer Worlds a great sci-fi roleplaying experience, and I’m hopeful its sequel will be too. You can also murder or scorn everyone you meet in The Outer Worlds, and the game accounts for it in tangible, narrative ways. Playing a combat-focused build in The Outer Worlds gives you an entirely different experience than a dialogue-driven playthrough. This smaller scope allowed the studio to make the world more reactive to each dialogue choice and player decision. You might not be able to explore entire planets or fly between them, but you’ll definitely remember what you did on every single one you visited. The Outer Worlds’ developers didn’t have a huge budget, and kept the game small but very tightly designed as a result. “It also tends to be easier to develop, and I’m always a fan of making the most of a budget that you have.” “There is a lot of value in having an open-ended game that is still structured around individual discreet levels,” he said. Meanwhile, The Outer Worlds and its upcoming sequel are intentionally designed to avoid those bloat issues, according to former Obsidian Entertainment Narrative Designer Nitai Poddar in a 2019 Game Informer interview. Will I get bored on planets that aren’t very handcrafted and don’t have as much to do? It’s the same potential issue that infamously plagued No Man’s Sky at launch. Because Starfieldis so huge, I worry that it risks feeling unfocused. During the Microsoft showcase, Todd Howard boasted that there are over 1,000 planets to explore. Starfield’s narrative could be more playful than we’ve seen so far, but the game’s massive scope is what really worries me. We haven’t seen enough of Starfield’s dialogue or narrative to get a sense of its thematic identity yet. While Bethesda Game Studios’ narratives have their fair share of humor, much of its writing tends to be more serious and dryly written. The Outer Worlds: Spacer's Choice Edition Update 1.Starfield: Official Gameplay Reveal Fewer worlds, more funįrom the moment your escape pod accidentally lands on a bounty hunter that’s supposed to help you, it’s clear that The Outer Worlds is a tongue-in-cheek, satirical take on capitalism, colonization, and the sci-fi genre as a whole. Private Division says its "team is still hard at work gathering feedback and implementing further improvements", so expect further updates to arrive in the coming weeks and months to get The Outer Worlds on PS5 up to scratch.īelow you'll find a complete list of 1.2 patch notes for The Outer Worlds: Spacer's Choice Edition. In addition, combat encounters should see fewer frame rate dips, flickering issues should be less of a thing, and the lighting and overall visual quality have all received a boost. Patch 1.2 introduces "framerate improvements on all platforms", "reduces hitching", and optimises the graphics settings on PS5. This is now the second update to go live since launch, with more planned for the future. The updated port released with a very long list of technical problems, which forced some buyers into demanding a refund. Post-launch work on The Outer Worlds: Spacer's Choice Edition has hit a new milestone as Private Division announces version 1.2 is available to download now on PS5.
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